Games From The Black Hole

The Amazing Spider-Man – Awkwardly does whatever a spider can

The Amazing Spider-Man on Amiga is a great gaming example of “less is more.” Also designed for the lower resolution C64 and prehistoric IBM PCs, it aimed to transplant the agile acrobatics of the comic book hero into interactive form, and the teeny sprite was absolutely key to this. With a touch of a button and a flick of the joystick, Amiga Spidey could thwip a webline out in any direction, attach to a ceiling and swing out in a perfect arc. The tiny scale allows him to swing all the way across an entire room without the need for the screen to scroll, and it’s something that feels and looks great to this day.

MiniMoni: Shakatto Tambourine! Dapyon! – Sonic Team’s unlikely PSOne release

When Sega discontinued the Dreamcast in 2001 and officially became a third party publisher, it’s fair to say it rocked my world. I couldn’t remember a time before Sega produced their own consoles and at the relatively young age of 19, I naively assumed they would do so forever. The move to third party publishing was swift and prolific, and in a matter of months their biggest games began to appear across all three major consoles; PlayStation 2, Xbox and GameCube.

Lunar Rescue – There and back again

In 1978, Taito birthed a global phenomenon in the form of Space Invaders and enjoyed such widespread success that for many it practically defined videogames themselves for years to come. It was hardly the first game Taito produced. Before striking gold with Space Invaders, they released approximately 50 other arcade titles, a figure that seems incredibly prolific for the era, and followed it up with several more before the decade was out. None of them could ever dream of reaching the popularity of Space Invaders and very few of them are remembered today.

Everybody’s Golf 2 – Everybody is golf

It’s a well-worn observation that everybody enjoys playing golf games, whether they’re a fan of sport at all, or any sport for that matter. And no developer knows this better than Clap Hanz, who have dedicated over two decades to the sole pursuit of creating golf games that can be enjoyed by, as the title suggests, everyone.

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